The Computer Graphic Artists explore the work methods of a computer graphics production from start to finish: From concept design and storyboarding to all aspects of the 3D Maya pipeline and compositing. Character Animators focus on the classical principles of animation through the study of both physicality and acting within hand-drawn 2D animation, flash and 3D animation in Maya. The newest bachelor program, Graphic Storytelling, teaches students all areas of working with graphic storytelling: drawing, sequential storytelling, layout, scripting, storyboarding for film, cross-media and the development of original graphic universes.
The programs are developed with and taught by professionals from the international industry who guide the students in preparation of the challenges they will face in the demanding, albeit rewarding work life of the advertising, TV, film, VFX or game industries. Our professional network includes teachers from prominent production companies such as PIXAR, Disney, DreamWorks, Aardman, Lucas Films, Framestore, EA Games, Double Fine Games, Tell Tale Games, and Cinesite.
During their time at the school, the students work not only on assignments but also in larger production teams on films and games, both within the school and in cooperation with a number of partner institutions. These institutions include The National Danish Film School, VIA's ICT Engineering, La Poudrière (FR), Gobelins (FR), the Filmakademie Baden-Württemberg (DE), and MOME (HU).