Want to create beautiful simulations? 

You will acquire highly specialized knowledge of node-based procedural workflows and will be taught by specialists from the industry.

Houdini & Simulation – Creative Simulation Technologies

Professional Training course

In this 12-week simulation course, you will study and implement graphical, physics-based solvers as well as real-time simulations. With the study of Houdini, TouchDesigner, Unity and coding you get complete technical and artistic freedom with simulation!

About Houdini & Simulation – Creative Simulation Technologies

  • Facts

    Title: Houdini & Simulation – Creative Simulation Technologies

    Language: English

    Credits: The course is not accredited with ECTS points, but the course content would be equal to 30 ECTS points.

    Duration of the program: 12 weeks 

    Next program: 12th April to 2nd July 2021

    Application deadline:  1st February, 2021

    Place: Online course (due to the rise in Covid-19 numbers, the course will be offered as an online course)

    Fee: 4.000 EUR (29.785 DKK)

    Houdini-certified: The Houdini & Simulation course is a SideFX Houdini certified training program. This official certification comes with some great benefits for course participants such as special internships and free commercial Houdini licenses for participants upon graduation! 

    More information:

    “Overall an amazing course, would definitely recommend. This course and the overall environment was amazing :)”
    - Andrei Zberea, Houdini & Simulation 2019

    “It was the best teaching experience I ever had! I will highly recommend this course to my fellow colleagues”
    - Marta Strazicic, Houdini & Simulation 2019

  • How to apply

    The course is open for applications as long as there are free seats. In order to participate, you need to submit a show reel and/or a portfolio that demonstrates your level of skills.

    To apply to the Houdini & Simulation for Film and Games course, please use the online application form. Please see the deadline under “Facts”.

    We'd be happy to review your motivations for the course and would be glad to review your application which should include a CV and letter with descriptions of your background and interests going into the course. Other applicable additions could include a show-reel and portfolio, video work, scientific studies or artistic pursuits.  

    In the event of a successful application to the course, you will receive a signed acceptance letter within 1-2 weeks after the application deadline. In this connection, we ask you to confirm your seat as soon as possible afterward.

    The Animation Workshop, VIA University College reserves the right to cancel the course should there not be enough participants registered.

    Apply now

  • Structure and content

    Through the intensive 12-week course, you will achieve a thorough understanding of computer simulation in various forms using Houdini, TouchDesigner and direct coding

    The focus of the 12-week course is simulation. Students will study and implement graphical, physics-based solvers as well as real-time simulations. The foundation of the course is based on Houdini. Additional software training includes Touch Designer, game engines, and basic programming. On completion, students will showcase highly specialized knowledge of node-based procedural workflows. Projects will take the form of well-presented simulations in tandem with case studies targeted towards bringing new ideas into Europe’s diverse art and technology markets (film/games/animation/sciences).

    With the study of Houdini, TouchDesigner, a game engine, and coding; a student has complete technical and artistic freedom with simulation; at the heart and edge of computer technology. A graduate will be simultaneously skilled in sought after industry solutions as well as software independent to adapt to changes in the highly volatile field.

     

    What you get:

    • An intensive course developed with the help of industry professionals
    • Instructors are all active professionals with updated and production-tested knowledge
    • Hands-on teaching and practice every day from morning to afternoon
    • A professional network

    Course learning objectives:

    • To master the craft of computer simulation in various forms
    • To work with highly complex physics solvers
    • To work with real-time simulation paradigms present in motion graphics and game engine technology
    • To understand the foundations of computer science through application of direct programming
    • To undergo the problem solving process as pertaining to complex unknown variables
    • Training to deliver plan and deliver project milestones on time
    • To become independent and self-driven as a technical artist
    • Research of a phenomenon for simulation
    • Produce a well-polished final presentation to industry of a simulation
    • Produce a case-study detailing the process going into the simulation
    • An understanding and proficiency in Houdini software
    • A grasp of real time motion graphics using Touch Designer software
    • A grasp of real time physics and environment using a game engine
    • The ability to solve custom software needs using direct coding
    • Understanding of how to successfully market a project to a wider audience

     

    Course instructional method:

    Lectures from instructors/industry practitioners. Guided mentorship through notable stages of individualized projects. Biweekly milestone review. Weekly group critique.

     

    Course assignments:

    Simulation, Case study

     

    Course software

    • Houdini
    • Touch Designer
    • Game engine (Unreal)

     

    Final Projects

    Participants work on their own simulation projects throughout the 12-week course. You can watch the course showreel and final projects from the previous year below.

    Houdini 2019 reel

    Houdini & Simulation 2019

  • Instructors

    Andrew Lowell

    Andrew Lowell, US

    Houdini FX Trainer / Technical Director

    Freelance Houdini Educator / Lecturer, FX TD. Credits include, Mummy 3, Aliens in the Attic, Invictus, Thor, Sucker Punch, Transformers 3, Jack the Giant Slayer, Ender's Game.

    Jeronimo Maggi

    Jeronimo Maggi, IT/AR

    FX Technical Director at Method Studios, Pipeline TD, Houdini instructor at FXPHD

    Fantastic Beasts: The Crimes of Grindelwald (2018), The Christmas Chronicles (2018), Extraction (2020), Ford v Ferrari (2019)

    Adam Funari

    Adam Funari

    Terrain and Technical Artist, Level Designer at Offworld Industries

  • Fees and finances

    Fee: 4.000 EUR (29.785 DKK) 

    You will be asked to pay the course fee before the course starts.

    Unfortunately, we cannot offer scholarships on this particular course.

  • Contact

    Per Kristensen is Project Manager at The Professional Training Department

    Per Kristensen

    Project Manager, Professional Training

    T: +45 87 55 49 55

    E: