As an exchange student, you will enroll in our full degree programmes taught in English. You will be joining a class consisting of both international and Danish students.
Language:
The programme is taught in English
The courses:
Character Animation, 3rd semester (fall semester)
3rd Semester: Character Animation
During the course of their 3rd semester, the students will build upon their animation skills by delving into the world of 3D. Through an array of animation assignments in the software Autodesk Maya, students will take their knowledge of basic animation and implement it in 3D. As the semester advances, the assignments focus more and more on the interaction between characters. Students will furthermore be learning about cinematography, film analysis, idea development and narrative history and adaptation.
Examples of assignments on 3rd semester:
• Bouncing ball
• Generic walk cycle
• Character walk cycle
• Box lift
• Parkour action
• Interaction between two characters
• 4-legged creature animation
CG Arts 3rd semester (fall semester)
The semester involves compositing course in Nuke and the creature project; designing a creature and taking it from concept through the 3D pipeline – modelling, sculpting, texturing, shading, lighting rendering, and integrating the character into a live action plate. Lastly a 3 week rigging course build around rigging a character is also a part of 3rd semester.
Character Animation 4th semester (spring semester)
During the course of their 4th semester, students will advance in their animation studies by using their skills in 3D animation on a longer project in groups. The 2nd year project takes place in the 4th semester and provides the students with the opportunity to go through a full production – from idea development, storyboard, pre-visualization, keys & style frames and production. Through working on a larger project, students will gain knowledge in communication, group work and animating delegated shots and working with different kinds of rigs.
Electives are also a part of 4th semester, and the students can decide in which direction they want to specialize within a self-study or in workshops.
Self-study directions: storyboard, concept design, 2D animation, 3D animation and character rigging
Workshops: Game design or writing workshop
CG Arts 4th semester (spring semester)
The semester involves a two week introduction course to a real-time engine - currently Unreal and a 10 week collaboration project built around making a 35 sec. movie for a client in groups. The movies can be both 2D and 3D. The collaboration includes teaching and supervision in idea-development, concept and story and the many areas of actual production in regards to roles, pipeline, estimation and planning and communication in general. The last part of 4th semester are electives/self-studies where each student undertake either a new area that they would like to explore or an already known area they would like to dive deeper into.
Character Animation and CG Arts 5th semester (fall semester)
Individual specialization & External collaboration
The 5th semester serves to prepare students for their individual career. Through lectures and supervision, they will be given the opportunity to explore and specialize in an area of interest, make informed decisions for their future career and create portfolios targeted towards their goals. The students will also practice collaboration with external directors to prepare for future careers in the Industry.