Houdini: Fundamentals of 3D Graphics

In this online workshop you get an introduction to the underlying principles of 3D graphics in Houdini. After the workshop you get optional homework and the chance to sign up for an individual feedback session the following week.

Type and duration

3-hour online workshop

Study start and city

Workshop: 18 June, 1-4 pm CEST Feedback sessions: 22-24 June, 2026

Tuition fees

Free / none

Application deadline

15 June, 2026

ECTS

The course is not accredited with ECTS credits

What you will learn

In this online workshop, we use Houdini to explore the underlying principles that make up all of 3D graphics, no matter which software you use. You will gain a deeper understanding of what happens under the hood when you animate a character, make a joint chain in a rig, look at a scene through a camera, or scatter some foliage. Equipped with this foundational knowledge, you may find yourself able to reason through problems where you previously would have crossed your fingers and clicked some buttons!

After the workshop, you get optional homework and the chance to sign up for an individual feedback session the following week.

AVENUE

This course is part of the AVENUE - Audiovisual Education and Training Network for European Vocational Excellence.

AVENUE is a European network of Centres of Vocational Excellence that collaborates across five ecosystems to address the need for professional training and educational development in the creative visual industry.

Please see avenuecove.eu for more information about the many other AVENUE courses and excellent project partners.

AVENUE is funded by the European Union’s ERASMUS+ programme.

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Lecturer

Fallback Description
  • Danny Laursen

  • Director, CG generalist, and educator
    • Worked extensively with procedural workflows in SideFX Houdini, particularly to develop the procedural flower rigging and modelling toolkit, FLOPs.
    • Worked with lighting, texturing, and shading for Turbulence, developed in collaboration with SideFX.
    • His work focuses on utilizing foundational principles to keep artists in control in complex CG productions.

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