ALT-ER

Storytelling and world building as a strategy for easing the transition to primary schooling

ALT-ER

Addressing concerns by pedagogues about the efficacy of ICT in teaching contexts and allowing children to tell personal stories through frameworks for sharing, ALT-ER seeks to create a more well rounded and resilient primary school students across Europe.

ALT-ER

  • About

    ALT-ER

    The aim of the ALT-ER project is to foster resilient learning environments, lessen early school leaving, and give European children (ages 4 -6) a good start in their education while providing and advancing technical skills training in working with technology that will serve them well in life. For this purpose, the partnership has developed age appropriate ICT animation tools and games - as well as pedagogical framework specific to the transition phase from kindergarten to school.
  • Partners

    Breda University of Applied Sciences

    Breda University of Applied Sciences

    Website

    Breda University of Applied Sciences (BUas) is a mid-sized University of Applied Sciences in Breda, the Netherlands with approximately 7,600 students and 700 employees from over 60 countries. BUas offers higher educations in the domains of: Games & Media, Hotels, Facilities, Logistics, Built Environments, Tourism, and Leisure. Many of the bachelor programmes also have a master degree associated with them, including the Games & Media department partnered in this research project.
    The educational programs maintain intensive relationships with professional fields, with the university as a whole focused on professional practice grounded in high-quality, practiceoriented research that delves deeper into practical and business problems arising from associated professional fields. BUas regularly conducts practice-oriented research and development projects in conjunction with governmental, professional, and educational partners, advises on policy matters, as well as reaching the public in a variety of formal, semiformal, and informal dissemination mediums.

    Aalborg University

    Aalborg University

    Website

    AAU's programs and research are problem and project based and focus on the interdisciplinary where through collaboration between researchers, students and public and private companies, their reCreate center (Research Center for Creative and Immersive Learning Environemnts) offer real-life education and create world-class research results.

    Camera ETC

    Camera ETC

    Website

    Camera Etc (CETC) is an animation production company that also works with children, young people and adults to create animated films in a group scenario, assisted by professionals. Recognized as Production Workshop and Centre for Expression and Creativity of the French-speaking Community of Belgium, CETC produces around twenty educational short films a year as well as socialization projects carried out in schools, local social welfare agencies (CPAS), neighborhood associations, and NGO`s to name just a few of the partners and projects they are involved with. CETC supports the creation of films by encouraging everyone to learn and utilize the language of arts. To do this, they provide the public with the means to decode audio visual language, encourage expression and creativity of each individual though film making, promote development training, produce and distribute films, and make the public aware of topical subjects in order to stimulate the exercise of responsible citizenship.

    Colegiul National de Arte Regina Maria Constanta

    Colegiul National de Arte Regina Maria Constanta

    Website

    "Regina Maria" National College of Arts Constanta offers a study environment  for  general learning as well as specialized disciplines in culture, including visual arts, choreography, music,  and stage performance.

    Kinobuss MTU

    Kinobuss MTU

    Website

    KinoBuss organizes film and media education events (trainings, courses, seminars, camps, festivals, etc.) and conducts film and media education projects both locally and internationally with a focus on developing teaching materials that take into account the growing role of audiovisual media in modern life.

    Teacher Gaming LLC

    Teacher Gaming LLC

    Website

    Started by two university students who believed in the potential of teaching with games, TeacherGaming quickly rose to fame for their MinecraftEdu project which grew to eventually reach over 15,000 schools all around the world. When Microsoft bought Minecraft in 2015, their vision laid the foundations for today's Minecraft: Education Edition.

  • Testimonials

  • Contact

    Kirk Johnson

    Kirk Johnson

    T: +45 87 55 49 22

    E:

Get inspired