Course structure
Week 1
- Day 1 — 2D Character Design
- Day 2 — Introduction to Blender and Modeling Tools
- Day 4 — Character Modeling
- Day 4 — Character Texturing
- Day 5 — Character Rigging and Skinning
Week 2
- Day 1 — Introduction to Unreal Engine and Asset Migration
- Day 2 — Control Rig using Modules
- Day 3 — Pantomime Animation Blocking
- Day 4 — Pantomime Animation Spline
- Day 5 — Polishing and Export
Programme
9:00-12:00: Class
12:00-13:00: Lunch break
13:00-16:00: Class
Key takeaways
In our creative and supportive learning environment, you will have the opportunity to learn from active professionals develop your technical skills in the art of 3D. Through lectures, assignments, and continuous feedback, you will develop the technical fluency to work across 3D software without fear, and the creative confidence to keep building your own characters from scratch.
Who is it for?
Animation students, alumni, and professionals seeking creative independence in CG – ready to expand their knowledge into Blender and Unreal Engine.
Prerequisites
- Foundational understand of 3D concepts – models, textures, rigs (no deeper knowledge needed; we will build from here)
- A solid grasp of animation principles
- Openness to learning unfamiliar software without prior experience
- Willingness to feel out of your depth – and keep going anyway
Deliverables and final output
A 15–30 second pantomime animation, performed by a stylised character you've designed, rigged, and animated yourself.